DefCon – This is a kind of star-striped voltmeter. Only instead of stress in the circuit, he measures the degree of stress of the situation in the world and means how ready are "Merikyansky" troops repuls the adversary. If the birds do not interfere with the singing of winged missiles, and angel -like kids calmly can go to Iraq for the weekend, and bearded terrorists will not take them there as hostages – DefCon equal to five. As soon as a potential enemy or an aggressor appears, which, for example, was the USSR in times "cold" War, a word is deleted from the vocabulary "sleep", A DefCon Jumps to the meaning "four".
"Troika" means, in fact, a direct threat to the state as a whole. Interpreters are barracking in the air, pointed warheads are affected from missile mines, in general, panic in all shape.
The most interesting are the last two gradations DefCon. If it lights up "Two", The world in the person of all -atlantic democracy is in terrible danger, paranoid generals bring a finger on a red button, and on the command posts of the ashtray are updated every fifteen seconds.
"Unit". DefCon, equal to one, means that the time has come to sting as it should be likely the shaitan tube, and the side effect is possible for the whole planet consequences. In particular, "good" The use of nuclear weapons is given exclusively in such a situation.
Aztsky team.
Small, but talented to indecent team Introversion Software He had https://gamblingdata.net/casinos/bluefox-casino/ already won himself an unfading glory in the centuries -old history of the gaming industry as a gagodelic office that produces extremely unusual games. Typical, so to speak, arthouse. Darwinia, Virtual reality simulator, where almost everything is allowed, tore off the long and enthusiastic applause of the press for his originality. The players and players perceived it. Thus, the guys from Introversion Unexpectedly, unexpectedly declined happiness in the form of a very solid navar, the popularity and readiness of the Plishers to tear off a new project with hands. And they, which were commendable, did not make a long-losing the taste of victory for a long time and worked the next challenge to the pessimists, delayed justifying in different ways for the next shooter about aliens and blasters, they say, the genres were invented.
Meet with fanfares: a game whose name was given by the above "Anverometer", – DefCon, simulator "cold" Wars, a simulator of fear of omnipotent rulers of superpower, stress, which did not let go for a minute, nuclear mushrooms, which are blooming in the heart of an unlucky state.
Well, we can safely say that in general the developers justified all our hopes. There are only a couple of remarks that should even be attributed to the nit -picks rather, and on this – further.
So, we have before us the interface of the Lord of the Suclear. At our disposal, the mighty flotillas, the units of aviation and many, many nuclear weapons are behind us – the state that will be the strongest on the planet, while other countries in the process of strengthening are extremely desirable to destroy, and (agree, logical), if possible), to prevent the similar creative process of enemies.
I foresee that many players only snort, starting DefCon For the first time. Indeed, in the era of shader technology, "Bluera", "Bloom", bump-machine and other graphic charms, for the sake of which, in fact, insane money is invested in an electronic computing machine (a very weak computer by modern standards is perfectly coped with working functions), to see the most ascetic "Desktop" It is not all. Many, in fact, risk precisely because of this, at the root of the wrong, but a strong impression cannot be tried at all to try the juicy pulp of the game, not bothering to look under an unsightly skin. However, in my modest look, the interface is an example of approximate minimalism. Firstly, multi-story menu are cut off and thrown into the trash "a la Microsoft Word" and windows overloaded with information on the most I can’t. Instead of them – comfortable and small windows that dOIt is bunny to tune in width to your own taste and store in the right places of the game screen. In general, almost every element of the game can be configured in your own way and, especially surprisingly, it is impossible to get confused in the local settings.
Summary from theaters of military operations from the point of view of information design is organized very sensible. Everything that is not needed is not interesting or not critical at the moment is allowed to simply turn off and enjoy extremely brief and extremely understandable messages. Perhaps the best epithet, which can be awarded the local management – "Intuitive". Even the child will master the game quickly, another question is that the child DefCon It is better not to show, so as not to provoke a nuclear war against the neighboring children, with the end of which your apartment, I think, is unlikely to have the same look.
Who forgot the bomb?!
But the organization of the gameplay, on the contrary, inspires extremely.
While the player feverishly puts his connections on the map and wonders where they can cause the first blow, in Asia they are already exploding someone. Missile control points – full combat readiness! Aviation is a plan "Interception"! Personnel – in place! Seconds quickly replace each other, and now the second metropolis is erased from the face of the earth, and, in dangerous proximity to our long -suffering state. If you listen, then at such a moment you can clearly hear how tense nerves ring to failure. Finally, tired of watching the radars, Gamer decides to explore the state of affairs in the alleged enemy zone. For some reason, an inevitable aggression that seemed inevitable is in a hurry to show his cruel face, and the situation is a little discharged. And now, at the very moment when a piece of our coastline is open, atomic boards of adversaries are immediately thrown into the gap. One, the other, the third cities explode, turning into the mushroom -shaped clouds of fire and dust, which have become useless aircraft die under the attacks of otherworldly colleagues, and mines, hope and support, one after another are eliminated by extremely accurate and spotted missile blows – only somewhere nearby the enemy radar scans the terrain.
Managing completely schematical battles, commanding three and a half types of combat units, arranging crosses and waiting for an outcome with closed fingers, we, without exaggeration, can lose more nerve cells than attacking the most severe army in, say, let’s say, Rome: Total War. There, the outcome of the battle is able to solve many factors, such as the weather, the commander’s skill, the position of the Army of the ETC. IN DefCon only the position occupied by the connection, the position of the correct/incorrectly selected attack time. They made a mistake, overshadowed the planes in the reserve – the average time of their life after departure tends to zero, since the air defense of adversaries, be dead, will work out one hundred percent.
I will report to you without hiding, defeating electronic blanks and sending their cities to Tartarara, you experience some special, almost sadistic pleasure. To defeat enemies hiding outside the zone of radar, capable of surprising due to the gender of inaccessibility with arbitrarily powerful armed forces, it happens as difficult, and this is usually natural.
Final comments.
With your permission, dear readers, summing up the views of this game, will come back from the usual scheme and will not briefly review the main aspects. Simply because in DefCon There is no graphic engine, no serious sound support. Our client is only a pure gameplay, the quintessence of the gameplay honed to the razor sharpness and the clear style of universal hatred and the desire to cut everyone except their own;nuclear war extract capable of captivating for long hours. And by the way, a note to you, for general development: the game works on very modest configurations, starts instantly and weighs very little (about 60 MB). In view of this, in the battle of a mini-game, "Sapper" And DefCon, The latter wins with a decisive advantage.
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