As we see the Alliance, the most powerful Galactic Federation in the world “Half-Life 2 and E: 1.2”? Citadel, combines in gas masks with a hoarse voice (apparently due to bad respirators), Wallace Brin, Ju?DIT MO?Ssman, City-17, advisers. Today I will tell you who the combines are, from what place they came, what they want and how the hierarchy of the alliance is built. Better pour tea for yourself and sit down.
The alliance owns not only our world, but also other "worlds". The alliance is constantly expanding, enslaving foreign organisms, modifying them, implanting implants that control consciousnesses, making it stronger, and using them for their needs. The races during the rule of the Alliance become stronger, mobile, the troops provide all the necessary technologies, whether it is weapons of unknown power or synthetic robots. With such technologies, the alliance troops are able to adequately evaluate threats of any level and suppress them. The Alliance owns the highest technologies, for example, teleportation, quantum and technology of electricity production using dark energy. In addition to the purpose of world domination, the causes of the alliance imperialism in the games of the series are not revealed.
For a long time, fans asked the question whether the “Alliance” world “Zen” controlled the fact that in the first “Half-Life” the race “Wort” had similar technologies. And in 2005 in PC Zone magazine, Dag gave an answer. Zen was not the native world of “Nihilanta (the last boss in the original Half-Life) and its race. The alliance captured their native world, forcing them to escape. Zen became his only refuge, where the alliance for unknown reasons at that time could not follow. In general, “Zen” is something between worlds, that you can’t eat a parallel world from which you can get into any other in an unknown way.
Quote: “When we worked on the original Half-Life, we slightly opened a certain threat. In other words, we understood that as soon as the player destroys the leader of the Vors, nihilant, he must discover something terrible for himself. We knew that a certain serious threat expelled Nihilant and his fellow tribesmen from their native world to Zen, from where they were happy to move to the earth in fear of the pursuing forces. But the true nature of this threat should have been disclosed only in Half-Life 2."
The end of the quote.
– However, these words did not establish whether Rasa Worth and the Alliance were long -standing enemies, who knew each other for a long time. Information on this subject was later given by Mark Leidlow, scriptwriter of the game:
-Quote: “Half-Life we witnessed the end of a long-term confrontation between the Alliance and the latter from the civilization of Worth. For the leader of the race, nihilant “house” (if we assume that it existed) in which they lived earlier, remained far in the past. In the zena, the race found its last refuge, but turned out to be up to the wall. At one point, the wall cracked, which allowed them to leak into our measurement. Zen, in itself, is a transit corridor between dimensions, a place of constant confrontation of forces."
The end of the quote.
Humanity with visible lags, both in the military field and in scientific, could not repulse the high -tech, surpassing the number of Army of the "Alliance". As a result of the Seven -hour War, Wallace Brin announced the surrender of mankind. Therefore, this is a bitter event for all mankind (subordination of the Earth by the Alliance) was called the "seven -hour war".
Part 2.
And who is from above?
Many times we wondered who they are these big creatures (similar to the main insect from the film Star paratrooper) with a large thin needle (from which Ilai Vincess will die in the end). Advisers – are the peak of the hierarchy of "Alliance". Cannot be said for sure, but most likely they laid the foundation for the creation of this organization. In “Half-Life 2: Episode 1” you can notice how they give the personnel to the staff to sacrifice a citadel for the reversal of a certain very important message, after which they themselves are evacuated from the citadel in capsules flying outside the City-17. This fragment can be seen at the end of “Half-Life 2: Episode 1” when Gordon along with Alex leaves the train from City-17. Such an action on the part of advisers makes it clear that they own very great power in the organization.
Part 3
Seven -hour war betfoxx-casino.co.uk
Attentive players could notice newspaper clippings in the Ilai Vance laboratory, talking about the same Semi -City War. How human forces were suppressed in a short time. On the portal storms that appeared on Earth, later than which the Alliance and other alien creatures fell to Earth. In a short time, the alliance forces reached the peaks. Scattered humanity, with lagging technologies, did not have a chance to resist the superior, force and military units of the enemy army. Humanity lost the war almost immediately. After that, the former administrator of the Black Mesa DR. Wallace Brin, supposedly from all of mankind, the signing of a peace treaty with the Alliance. As a result, he was made by the chairman of the Government of the Alliance on Earth.
Part 4
A fighting unit of the Alliance.
For a long time, people were under the supervision of an alliance in City-17. Some people under psychological influence, poor housing and lack of food entered the service of the alliance, becoming the basis of the combine army on Earth. And someone was taken by force. The people who entered the service were modified to make them stronger, and it was easier to control.
Alliance troops are divided into views:
Law enforcement agencies:
This is something of our policemen with you in a non-standard form, perfectly organized, armed with a gun, automatic and electric club, ready for all types of threats. Although, in truth, they are more likely to be “law enforcement” in the interests of the alliance, and not the inhabitants of the city, this is proved by the constant beating of citizens, or in general liquidation.
They are also skillfully treated by military equipment similar to ours, this is proved by the fact that on the way to the eastern black mes, it is these “law enforcement” organs that set the rockets of tanks and the mines of helicopters that will be attacked by you.
Combat equipment includes scanners for the search for shelters who escaped people from City-17 and T.D. armored personnel carrier, helicopters, manheki, etc.p.
The Army of the Alliance is highly technological and provided with all types of amenities and technology.
Part 5
The beginning of resistance.
At the beginning of Half-Life 2, we see that the government of the Alliance is already confident, settled on Earth and controls the situation, identifying each citizen through identification numbers. And it is precisely because of this service that they do not immediately notice the newly arrived in the city of Gordon Freeman. Therefore, for some time he calmly walks around City-17. Until it enters the laboratory of Dr. Isaac (Isaac) Kleiner. Where he gets his slightly modified, but already well -known costume. Meets with the new character "Alix Vance". It is seen with the old friend of Barney "The famous character in the game Half-Life: Blue Shift".
And one more significant, holder of a weighty "highlight" character "Lamar".
After the meeting, Kleiner tries to transport Gordon along with Alix to the Eastern Black Mezu, built by Father Alix, Elya Wence. Alix successfully moves through the teleport, but when Gordon’s line is suitable for Gordon, here it begins to throw it from place to place, including it was thrown into the Brinn office, after which he quickly notifies the leadership of this. When the City-17 passes the news that Gordan Freeman appeared in people hope for salvation and they become obsolete large large-scale resistance to the alliance, which eventually turns into a war between resistance and the troops of the Commonwealth.
Part 6
Overwhelming field.
Not everyone knows, but after the seizure of the Earth, the Alliance created a "overwhelming field". This field reduces the birth rate to zero, destroying the nucleine chains necessary for the development of the fetus in the body;That is, the government is ensuring that the number of human population can be controlled. The chairman of the Brin, who makes a speech on this subject after a letter from the “one worried citizen”, reports that very soon the road to immortality will open to humanity, so there will be no need for sexual reproduction. Brin also says that the need for reproduction is a dangerous instinct for people so far, and the overwhelming field will be removed when humanity will be ready for this.
In the first episode, the Kliner announces that after the destruction of the Citadel reactor, the “field” will be destroyed and the moment of reproduction and restoration of the human race will come.
Part 7
Easy to control.
At the beginning of Half-Life 2, one citizen warns Freeman: “Do not drink water: they add something in it so that we do not remember anything. I don’t even remember how I got here ". After that, the game of this water is not mentioned, only several times can you notice aluminum banks supplied to people with the inscription "Water from the personal reserves of Woles Brin". Perhaps this is the water with the help of which the alliance makes people forget about the organization of the organization, not cause a lot of trouble, and that it would be easier to force them to obey, the gradually negative perception of the alliance would disappear, giving way to unquestioning subordination.
Some cite theories that, turning on the overwhelming reproduction of the field, the alliance special services also exterminated all children. But at one of the levels you can find a playground, where you can immediately hear children’s laughter, coming incomprehensible from where. Throughout the game in shelters and camps of resistance, children have never come across. Abandoned children’s toys (for example, a doll), in turn, can both confirm these arguments and refute. The developers themselves could leave playgrounds as a reminder of the past, as well as the aforementioned imaginary children’s laughter heard in the game. Mysticism is not true?
Another theory of the absence of children is a time period between the "seven -hour war" and the time of the game. And yet, despite the absence of children and adolescents in the game, one can notice the same graffiti in many places depicting a soldier who holds the baby in his arms. How much time has passed are not called, but about two decades. Accordingly, among the inhabitants of City-17 there may be children of that war, for example (Alix Vance)
Part 9
Repression
In the course of the game you can notice many consequences of repression (traces of the use of weapons of mass destruction, abandoned houses, corpses of executed, etc. D.). After the Seven -hour War, it can be assumed that a lot of people disappeared in the small mining town of Revenholm how much they lived there unclear. But after the shelling of the alliance missile forces, almost the entire population of the town died out (not counting the priest). Having launched a lot of headcrabs into the city, who turned the population into zombies. When Freeman moves across Nova Prospekt, the command of the base orders to exterminate all political prisoners in one of the prison blocks so that they could not be released by Gordon.
Part 10.
Earth devastation
When passing the head of the “Highway 17”, one can notice how water disappears on Earth. Left beaches that drowned many years ago rusty boats. Rocks covered with thickets of moss, and the pier rise high above the ground, which was once a sea bottom.
But the earth dies not only because of the abduction of water by the alliance after teleported to the unknown. A considerable part of the infrastructure or also destroyed, everywhere there are toxic waste, landfills, cemeteries of cars, a specialized metal. One of the fishermen says that there are no more fish left in the water, but there are only one leeches.
If you like it, I will continue to reveal the themes of the world Half-Life 1.2, episodes 1.2.
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